Rules

Rules and Regulations –

Smell nice, please.

All participants who win money must be over the age of 18 with ID, or have a parent or guardian present at time of payment. All participants who win $600 or more will be required to fill out legal paperwork before their winnings can be collected.

All participants are responsible for knowing which tournament pools they are playing in. Pools for every game start as early as 12 noon on Friday May 23th. We will not give preferential pool placement to any player for any reason. Participants must check in at their pools within the 10 minutes before the pool is scheduled to start. If, for example, you are in a 3PM pool, you can check into your pool at 2:50PM, and you must be checked in BY 3PM, or you are already disqualified from your bracket. We will not wait for you, we will not call your name if you have not checked in. Your time will be carefully scheduled. We will be on time, and we expect you to be too.

A set number of participants will advance out of each tournament pool. These players will be entered into a quarter or semi-final pool that is scheduled later. All quarter and semi-finalists are required to check into their pool 10 minutes before it starts, just like a normal pool.  If you qualify from a pool, it is your responsibility to know when your quarter or semi-final pool begins, so be sure to ask your pool’s judge or a tournament official.

If you are disqualified from any game, you are not entitled to a refund of any kind. Be on time and in the right place.  If you don’t know where the right place is, ask a tournament official.

Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or is intentionally under-performing, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.

Cheering and jeering from the crowd is perfectly fine, but once trash talk stops being playful and starts being malicious, you have crossed the line and will be thrown out of the venue.  Do not to try to make other attendees uncomfortable. You will not be warned.  Control yourself and treat others with respect.

This is a “Bring your own controller” event.  You are responsible for having a controller or arcade stick that is legal for tournament play on you at all times during your pools.  Lending your device out and not having it on you when your name is called is not a valid excuse, and you will be given a loss if this occurs.

All controllers, even those only used in casual play, must be wired to the console. Wireless controllers are prohibited at the event. If you use a wireless controller connected to a console via USB, you must have gutted the battery and must be able to prove to a judge that the controller will not function when it is not plugged into a system. Failure to do so will result in your disqualification and/or the confiscation of your control device until the end of the event. Do not be selfish or lazy. Pausing someone else’s tournament match because you didn’t want to follow the rules can ruin their weekend and is unacceptable behavior.

Turbo and program (macro) functions on controllers are banned. If you are caught using them, you will be disqualified on the spot. If a match is paused during play, press nothing and get your pool judge. The player who’s controller is responsible for the pause will take a loss for the match or round. If you have a controller malfunction, stop playing and contact a judge. If the controller is actually malfunctioning, you will be allowed a re-start. If it is not, you will take a loss for the match.

Hardware Button Binds, so long as they trigger all of their inputs on the same frame, will be allowed at UFGT10.  These Button Binds must be either directions only, or action buttons only. We will not allow Button Binds that combine directions and action buttons. Hardware Macros, which press a series of inputs on separate frames, will never be allowed.  If you have a device that has any hardware modifications, no matter what they are, you must present it to the tournament staff for approval before playing your first tournament match in each individual game you enter.  We will make sure you are not using any Macros, your Button Binds are legal, and that your device cannot trigger normally impossible behavior in game.

[Additional clarity thanks to PhreakMods: Official Hitbox devices and controllers that handle SOCD (Simultaneous Operation of Cardinal Direction) properly are not considered to cause impossible behavior, and are thus being allowed. Controllers that handle this operation and do NOT allow opposing directions to be input on the same frame include Godlike Controls Cthulu+, PhreakMods Cerberus, and Akishop Customs PS360+. Official Hitbox devices use either the Cthulu+ or PS360+.]

In any game, purposely triggering a bug or glitch that stops the game from being played will award the player who triggered it a loss.  If this happens, it will be at the judge’s discretion how to handle the situation, so call a judge over to your game right away.

All raffle drawings will happen on Sunday during finals day at [TIME TBA]. If you are not present during the drawings, you cannot win. Raffles are ticket based, and you ARE allowed to give your tickets to a friend and let him win for you, especially in the event that you must leave early and your friend can stay for the raffle drawings.

Individual Game Rules are as follow;

Terminology – Round (A unit measured within a Game. Once a player wins X number of rounds, he wins a Game).  Game (When the game declares a player the winner. In tournaments, players must win X number of games to win the Set).  Set (number of Games that must be won to advance to the next round).

In all games (except Smash titles), the winner of the previous game must keep his character(s).  The loser may switch.  In games where a player selects multiple characters, the winner must select his team in the same order and with the same assists as before, but if the game allows him to change his play order after character select, doing so is allowed.

Ultimate Marvel vs Capcom 3 – Default settings, except Auto Super Jump which will be set to OFF. 3 out of 5 games. At either player’s request, matches will be played on the Bonne Wonderland stage. This request must be made before the match starts. Loser may change characters/assists. Winner cannot change characters or assists. Both players may alter their order by holding A1 or A2 during loading.

UMvCX – Same as Ultimate Marvel vs Capcom 3, but includes additional ban rules.

Super Street Fighter 4 Arcade Edition Version 2012 – Default settings. 2 out of 3 games. At either player’s request, matches will be played on the training stage. This request must be made before the match starts. Loser may change character/ultra. Winner may change ultra after the loser changes characters, but before he selects his ultra.

Ultra Street Fighter 4 Preview Tournament – Default settings. 2 out of 3 games. Edition Select is not allowed, all characters must be Ultra versions. Loser may change character/ultra. Winner may change ultra after the loser changes characters, but before he selects his ultra. Players who character lock to one of the five new characters (Hugo, Poison, Rolento, Elena, Decapre) are eligible to win $100 if they make it the farthest in the bracket with their character.  You must declare you are going for this bonus when your pool starts, and if you switch characters you are no longer eligible.  If two or more players going for the bonus with a certain character tie in the standings, the bonus will be split between them.

Divekick – 3 out of 5 games, default settings.  Loser may change character/gem. Winner may change gem after the loser changes characters, but before he selects his gem.

Mystery Game Tournament – Default button settings unless otherwise instructed. Controllers will be provided. Number of matches in a set will vary. A different game will be played every round of the tournament (Winners 1 is all GameX, while Losers 2 is all GameY, etc). Every pool will have different games.  The Top 8 series for this tournament will be spread out over Sunday May 25th, so participants who advance need to be around when scheduled. No use of cell phones, smartphones, tablets, or laptops is allowed during your pool.  Coaching is discouraged.

Injustice – 3 out of 5 games, default settings. Latest balance batch. Button checks must be performed with the character you are choosing. After button check, hit rematch to help avoid delays caused by loading times.  The first stage will be a “Double Random” selection in which both players leave their cursors where they start. The loser has the option to rematch on the same stage or to Double Random again. If the loser chooses to switch characters, stage select will become Double Random by default.

Guilty Gear XX Accent Core Plus R  – 2 out 3, default settings.

Mortal Kombat 9 – Default Settings, 2 out of 3 games. Street stage is banned; Courtyard (Daytime) will be used if either player requests it.  Kombat Kodes are banned except NO BLOOD code.

Soul Calibur V – 3/5 rounds, other settings on default. 2 out of 3 games. Soul of Devil Jin is banned. Stage selection is random.

Tekken Tag Tournament 2 – 3/5 rounds, other settings on default. 2 out of 3 games. Stage selection is random.

Vampire Savior – 2 out of 3 games, default settings, turbo 3. Players must select Turbo speed.

Skullgirls Encore – Default settings. 2 out of 3 games.

King of Fighters XIII – Default settings, 2 out of 3 games. Winner can change order on the order select screen if he wishes.

Street Fighter X Tekken v2013 – Default settings, 2 out of 3 games.  Default gem sets only. At either player’s request, the Half Pipe stage will used.

BlazBlue Chronophantasma – 2 out 3, default settings.

Killer Instinct – 2 out of 3, default settings.  At either player’s request, Jago’s stage will be used.

Super Smash Bros Melee –

  •  Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
  • 4 stock, 8:00 minute timer
  •  Items OFF
  •  Double elim. Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.
  •  Ties after the time limit are determined by stocks, then by percentage.
  •  If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
  •  Master Hand is banned.
  •  Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed. Freezing and infinite stalling are NOT legal.
  •  Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
  •  Starter stages (Singles): Yoshi’s Story, Final Destination, Battlefield, Dream Land, Fountain of Dreams
  •  Counter-pick Stages (Singles): Pokémon Stadium
  •  First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
  •  Following stages decided by winner banning 1 stage and then loser choosing.
  •  Any matches that are best of five, there are no stage bans.
  •  Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  •  You may not choose a stage you have already won on unless mutually agreed to.

Project: M –

  •  Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
  •  4 stock, 8:00 minute timer
  •  Items OFF and set to NONE
  •  Buffer OFF
  •  Double elim. Best of 3 except Winners’ Finals, Losers’ Finals and Grand Finals matches which will be best of 5 format.
  •  Ties after the time limit are determined by stocks, then by percentage.
  •  If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
  •  If each player has one stock remaining and the match ends due to a suicide move (Ganon’s side-B, DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
  •  Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
  •  Starter stages (Singles): Battlefield, Dream Land 64, Final Destination, Fountain of Dreams, Pokemon Stadium 2, Smashville, Yoshi’s Story (Melee)
  •  Counter-pick Stages (Singles): Yoshi’s Island (Brawl), Lylat Cruise, Wario Ware, Green Hill Zone, Skyworld
  •  First stage is decided by banning from the Starter Stages in P1-P2-P2-P1-P1-P2 order.
  •  Following stages decided by winner banning 2 stages and then loser choosing.
  •  Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  •  You may not choose a stage you have already won on unless mutually agreed to.
  •  In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
  •  No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

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